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  • ship navigating a storm

    Navigating Chaos: lessons learned from a high-intensity project

    On any given team, lots of time, effort, and thought goes into determining the team culture. This includes Agile practices and ceremonies, the discovery process, collaboration strategies, and communication with stakeholders. A high-priority project with a tight deadline can disrupt these routines. Some practices will need to be shelved until things...
  • A person seeking mastery, collaborating with their teammate on an open laptop

    Seeking Mastery

    From Warren Buffet to Kobe Bryant, it has been said the absolute best thing for you to do as a professional is to invest in yourself. For some, that is reading about or researching a specific topic to learn something new. The goal is to get the learning juices flowing...
  • Airline flight status board with delays

    Delaying the Inevitable: Design Details

    “Decide as late as possible” On the surface this principle of Lean Software Development would seem to suggest that we, as engineers, should put off as many decisions as possible till the last moment. This seems counterintuitive, as creating a working piece of software requires a great deal of planning and...
  • People helping eachother climb a mountain

    Pro Tips for Onboarding a New Teammate

    Pro Tips for Onboarding a New Teammate Intro Last month’s blog post, Pro Tips for Joining a New Team, was from the perspective of the reader joining a team. But what if you’re a member of a team that is onboarding a new teammate? Look no further, we’ve got you...
  • An Agile team putting sticky notes on a whiteboard during a retrospective

    Retrospective on Holiday

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  • open planner with a phone and pen close at hand

    Dates and Deadlines in Agile: A Delivery Lead's Perspective

    In the world of agile sometimes dates matter, hold on let me finish. The day something goes to production should not be considered firm until closer to delivery. Stakeholders consider a date the date, but in reality, they are really hard to set. They are based on estimates, based on...
  • Two people discussing tests in front of a computer

    How My Team Uses Cypress for End-to-End Testing

    Take a look at how our team used Cypress to test an Angular project
  • Repeated question marks

    Asking the Right Questions

    In a previous blog post, Brenda Peshak discussed the "Definition of Done". As a team, we ran through an exercise to understand requirements and determine Minimal Viable Product (MVP). This got me thinking about real life examples of software and how decisions made by product owners and product managers directly impact our day- to-day lives. Again,...
  • Teammates sitting together and looking at code

    Node Reference - Koa

    Prerequisites This article builds on the prior article: Unit Testing. Shift Left DevOps Before we write code, we look at first principles. A key principle is: "shorten feedback loops". We can acheive this by automating the steps leading up to validating what we're building. This is one reason we focus on continuous integration...
  • Close-up of hand holding a compass

    Done The Game

    I recently presented on the topic of Definition of Done at our Monday Meetup. The purpose of the game was to help our teammates understand what “done” means. As a product owner, I hear a lot of keywords thrown around in the Agile Development process; Minimum Viable Product (MVP), Minimum...